![]() Much like the games that it’s homaging, you have to earn your enjoyment of Quest For Infamy, and we just couldn’t be bothered.īut there were moments when we got it. It’s nowhere near as funny as it thinks it is, it’s mired in misogynistic quips, and it wants you to put in the work to find its good stuff. Quest For Infamy is a royal mess, and for large swathes of it we wanted it to be over. We may be misunderstanding it, but that’s how it presented itself to us. You’re basically choosing combat options based on nothing other than how they look, and hoping that your random numbers are higher than your opponents’. ![]() No sane human being would create it afresh in the modern age. But the winner of them all is combat, which is an unholy mess that must be grabbed wholesale from an older Quest For Glory game. Choosing dialogue options means swinging a mouse cursor over to the middle of the game screen, rather than tapping up or down and pressing A. Try to use an item and you’re diving into multiple different menus to find it. He mostly makes snarky comments as other people are burdened with the narrative’s heavy lifting. We’re not sure if he’s meant to be endearing or funny, but he’s not adventurous enough to be a hero, or charismatic enough to be an antihero. He’s an opportunist, and that doesn’t make for great storytelling. He’s not a hero set up for a grand mission: he’s mostly bumbling around, letting things happen and then capitalising on them. Roehm, the main character, is purely reactionary. There’s a knock-on effect to the story, and we’re not well-versed enough to know whether it’s common to the other Quest For Glory games. Entrances and exits aren’t clear from a given location, and it’s possible to miss a path, simply because you haven’t clicked on the right pixel. It’s also a labyrinth, so you won’t know where to go, or whether you’ve seen everything. There’s no prompts to anywhere or anything, so you’re mostly walking around in the hope that something happens to you. Begin Roehm’s journey into Volksville, and you won’t have any idea of what to do or why you’re there. There’s the lack of any hand-holding at all, which some people will be cheering, but made us want to gouge out our eyeballs. Playing Quest For Infamy was, very generally, an occasionally rewarding slog, and almost all of its failings come from the strict adherence to old design. ![]() A spiritual heir to yesteryear's heroic quests, adventurers are invited to explore a world of hand-drawn wonder, as they wind their way through trap-infested dungeons, battle slavering beasts with swords or custom-made spells, and steal entire town's worth of treasure from unsuspecting townsfolk.But the reverence for Sierra games of the ‘90s does lead to plenty of criticism. ![]() Blending turn-based combat and spellcasting with puzzle solving and adventure, players can choose from three character classes-brigand (strength), rogue (stealth), or sorcerer (magic), each with unique storylines and adventures-in one of the largest retro role-playing experiences ever. Return to the glory days of role-playing and adventure with this humor-filled fantasy epic, styled in the vein of classic PC RPGs, where you play the charming villain. About This Game Why Be Famous When You Can Be Infamous?
0 Comments
Leave a Reply. |